Rise of Tyrants

Rankings · Hall of Fame · 1 logged in, 5 browsing

Melee round 686 ends in 1 day 3 hours 58 minutes 45 seconds

» Not logged in (Click to expand/collapse, although I'm not sure why you wouldn't want to see the login box)

Create an account · Recover login information


» Event: Bloodthirst · Ends in 8 minutes 44 seconds

All armies gain an additional 25% attack bonus


IMPORTANT - this type of game can become very addictive and begin to infect your life in ways of which you aren't yet aware. Please, for your sake, play this game responsibly. If you are changing your sleep schedule or blowing off real-life obligations to play this game, you need to step back a bit. It is just a game.

Click here to continue with registration
(If nothing happens, you need JavaScript enabled on your browser. Consult your browser's documentation.)

The Story

Humans are not alone. Three mutant races have emerged from the darkness decades after an accidental detonation of all nuclear missiles on the planet. Commanders are picking up the pieces left over from utter annihilation, starting over with nothing but scrap metal and blue prints in their minds. Each commander wants complete control of the world, to rule the population with absolution; the iron fist is ingrained into their very soul. It is a race to build the most effective army by the time judgment day arrives at the end of the age.

You pick up a set of binoculars to observe the chaos and decide you want a piece of the action. You could be one of four races:

  • Humans - 25% more gold per turn
  • Terrans - 25% more security strength
  • Minotaurs - 25% more attack strength
  • Drones - 25% more defense strength

Now it is up to you to make your mark on the land. Challenge the other tyrants of the land and prove your superiority.

Help · About this game · 250 sodas consumed · Rules & Privacy

Small text · Medium text · Large text

0.02 secs, 6 queries